Compuon

Runtime value integrity for games

Cheaters can edit values. Make those edits hard to legitimize.

Compuon protects critical gameplay values such as health, damage, cooldowns, score, currency, and progression. Multiplayer evidence and single-player DRM reinforcement, delivered through the same SDK.

Protect the values that actually cost studios money.

Kernel anti-cheat is too invasive. Fully server-authoritative architecture is prohibitively expensive. Compuon sits between them: it turns high-impact client-side value tampering into verifiable evidence, without claiming to solve every cheat category.

Tamper evidence

When raw game values are changed directly, the integrity state diverges and the mismatch becomes evidence.

Server-verifiable

Your infrastructure can verify selected runtime values without replaying the full simulation every tick.

User-space deployment

No kernel driver is required, reducing player-trust, compatibility, and platform concerns.

The layer existing anti-cheat stacks overlook.

Compuon is not a universal anti-cheat replacement. It is a focused integrity layer for runtime values that matter.

Kernel anti-cheat

Broad system monitoring with high deployment, privacy, and compatibility costs.

Full server authority

Accurate, but expensive and latency-sensitive when applied to everything.

Compuon

Focused value integrity. The cheater may change a value, but making it verify as legitimate becomes the hard part.

Start with the highest-risk values.

The best first targets are numeric states that affect wins, rewards, rankings, and progression.

Health Damage Ammo Cooldown Score Currency Reward Inventory Progression

Cracked copies can keep running while the economy breaks.

For single-player games, selected variables can remain encrypted and derive correct values through a server-issued session key. Unauthorized copies may launch, but protected inventory, currency, unlocks, and progression no longer stay trustworthy.

DRM reinforcement

Is execution blocking really the only option? Letting the game launch but breaking the gameplay experience may serve revenue better.

Per-build friction

Build-specific protection drives up the cost of maintaining cracks and trainers, breaking their economic case.

Progression protection

Protect the systems that make piracy and trainer abuse financially painful.

Hacker challenge

Two black-box challenges. Verify the story yourself.

Each package is a Win64 binary with a clear win condition. Find the protected variables, defeat the protection, and tell us how far you got and what you tried.

Pilot small. Measure quickly.

Start with one or a few values, prove the tamper story, and measure runtime and server verification cost before expanding coverage.

Quick Evaluation

Protect one critical value and show direct memory tampering followed by integrity failure.

Pilot Integration

Protect 3-5 high-risk values such as health, reward, score, cooldown, currency, or progression.

Production Rollout

Connect integrity logs to bans, rollbacks, leaderboard invalidation, and single-player authentication policy.

Make tampering expensive to deny.

Add a focused runtime integrity layer before you reach for heavier anti-cheat or server-authority architecture.

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